Access Tunnel
Land
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Mana value
0
Printings
From
$0.34
EDHREC rank
#592
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
16 Apr 2021
Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
16 Apr 2021
If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.

Similar cards

by what they do
Escape Tunnel
Rogue's Passage
Witch's Clinic
Tyrite Sanctum
The Black Gate
Slayers' Stronghold
Sunhome, Fortress of the Legion
Minas Morgul, Dark Fortress
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy
Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in