Mox Toolbox
Commanders
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Another Round
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Mana cost
X
X
2
W
Mana value
3
Printings
From
$0.47
EDHREC rank
#3728
Buy
Formats
Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
12 Apr 2024
All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.
12 Apr 2024
If X is 0, you’ll perform the process just once when Another Round resolves.
12 Apr 2024
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
12 Apr 2024
Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.
12 Apr 2024
Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
12 Apr 2024
You don’t have to choose the same set of creatures each time you repeat this process.

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