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April O'Neil, Live on the Scene
Legendary Creature — Human Detective
1
U
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select
Mana cost
1
U
Mana value
2
Printings
From
$0.23
EDHREC rank
#10879
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See what April O'Neil, Live on the Scene decks play →
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
27 Jan 2026
You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.
27 Jan 2026
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
27 Jan 2026
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
27 Jan 2026
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
27 Jan 2026
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
27 Jan 2026
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
27 Jan 2026
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

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