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Armory Paladin
Creature — Human Knight
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Mana cost
1
R
W
Mana value
3
Printings
From
$0.31
EDHREC rank
#8359
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
8 Mar 2024
Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
8 Mar 2024
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
8 Mar 2024
If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

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