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Avatar's Wrath
Sorcery
2
W
W
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.
Mana cost
2
W
W
Mana value
4
Printings
From
$3.66
EDHREC rank
#1638
Buy
Formats
Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
2 Oct 2025
If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.
2 Oct 2025
Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
2 Oct 2025
Tokens exiled this way will cease to exist and cannot be cast.
2 Oct 2025
Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)
2 Oct 2025
To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

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