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Barbarian Class
Enchantment — Class
R
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Mana cost
R
Mana value
1
Printings
From
$0.39
EDHREC rank
#4052
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
23 Jul 2021
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
23 Jul 2021
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
23 Jul 2021
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
23 Jul 2021
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
23 Jul 2021
Gaining a level won't remove abilities that a Class had at a previous level.
23 Jul 2021
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
23 Jul 2021
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

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