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Blaster Hulk
Artifact Creature — Pirate
This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. Haste Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Mana cost
6
R
R
Mana value
8
Printings
From
$0.27
EDHREC rank
#7575
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
7 Jun 2024
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
7 Jun 2024
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
7 Jun 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
7 Jun 2024
{E} is the energy symbol. It represents one energy counter.
7 Jun 2024
You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight {E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
7 Jun 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
7 Jun 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
7 Jun 2024
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
7 Jun 2024
If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.
7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
7 Jun 2024
Casting Blaster Hulk doesn't allow you to pay any {E}. It counts only {E} you've paid or lost that turn before you cast it.
7 Jun 2024
You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.
7 Jun 2024
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

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