Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in
Blood Sun
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Mana cost
2
R
Mana value
3
Printings
From
$0.40
EDHREC rank
#15854
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
19 Jan 2018
Land cards not on the battlefield aren’t affected.
19 Jan 2018
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
19 Jan 2018
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
19 Jan 2018
A mana ability is an ability that produces mana, not an ability that costs mana.
19 Jan 2018
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
19 Jan 2018
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.

Similar cards

by what they do
Blood Moon
Conversion
Alpine Moon
Contamination
Glaciers
Suppression Field
Gloom
Life and Limb
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy