{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Mana cost
3
R
Mana value
4
Printings
From
$1.40
EDHREC rank
#19505
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
4 Oct 2004
If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
4 Oct 2004
If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.