Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in
Bonus Round
Sorcery
1
R
R
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Mana cost
1
R
R
Mana value
3
Printings
From
$3.45
EDHREC rank
#4771
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
8 Jun 2018
The copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.
8 Jun 2018
A copy is created even if the spell that caused Bonus Round’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
8 Jun 2018
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
8 Jun 2018
Bonus Round’s ability will copy any instant or sorcery spell, not just one with targets.
8 Jun 2018
The controller of the copy can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
8 Jun 2018
The controller of the spell that caused Bonus Round’s ability to trigger also controls the copy.
8 Jun 2018
The copy that Bonus Round’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (like Bonus Round’s ability itself) won’t trigger.
8 Jun 2018
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can’t choose a different one.

Similar cards

by what they do
Finale of Promise
Psychic Rebuttal
Complete the Circuit
Twinferno
Galvanic Iteration
Storm King's Thunder
Teach by Example
Repeated Reverberation