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Darksteel Garrison
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Mana cost
2
Mana value
2
Printings
From
$0.35
EDHREC rank
#20033
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 May 2007
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
1 May 2007
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
1 May 2007
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
1 May 2007
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

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