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Expropriate
Sorcery
7
U
U
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Mana cost
7
U
U
Mana value
9
Printings
From
$15.61
EDHREC rank
#2486
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Oathbreaker
Banned
Rulings
23 Aug 2016
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
23 Aug 2016
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
23 Aug 2016
You must vote for one of the available options. You can't abstain.
23 Aug 2016
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
23 Aug 2016
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
23 Aug 2016
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
23 Aug 2016
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
20 Sept 2024
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
20 Sept 2024
Each player must vote for one of the available options. They can't abstain.
20 Sept 2024
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

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