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Grafted Exoskeleton
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Mana cost
4
Mana value
4
Printings
From
$7.07
EDHREC rank
#2301
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 Jan 2011
Damage from a source with infect affects planeswalkers normally.
1 Jan 2011
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
1 Jan 2011
Infect's effect applies to any damage, not just combat damage.
1 Jan 2011
In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
1 Jan 2011
If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
1 Jan 2011
If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
1 Jan 2011
A player who has ten or more poison counters loses the game. This is a state-based action.
1 Jan 2011
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.

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