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Grasp of Fate
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Mana cost
1
W
W
Mana value
3
Printings
From
$0.33
EDHREC rank
#1147
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
4 Nov 2015
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
4 Nov 2015
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
4 Nov 2015
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
4 Nov 2015
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
4 Nov 2015
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

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