Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in
Imperial Mask
Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Mana cost
4
W
Mana value
5
Printings
From
$0.40
EDHREC rank
#26983
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 May 2007
Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
1 May 2007
If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
1 May 2007
This card creates tokens that enter as enchantments, not creatures.
1 May 2007
If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
1 May 2007
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.

Similar cards

by what they do
Deathreap Ritual
Guild Artisan
Norn's Decree
Agent of the Shadow Thieves
Battle at the Helvault
Trial of a Time Lord
The Brothers' War
Aegis of the Gods
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy