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Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Mana cost
U
U
Mana value
2
Printings
From
$2.11
EDHREC rank
#726
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
3 May 2019
If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
3 May 2019
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
3 May 2019
If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
3 May 2019
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
3 May 2019
Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
3 May 2019
If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
3 May 2019
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
3 May 2019
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
3 May 2019
If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
3 May 2019
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

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