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Nettling Imp
Creature — Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Mana cost
2
B
Mana value
3
Printings
From
$0.38
EDHREC rank
#24558
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
4 Oct 2004
If the Imp leaves the battlefield before the end of the turn, the creature still is destroyed.
4 Oct 2004
You can use this effect on a creature you know won’t be able to attack. For example, you can use it on a tapped creature.
4 Oct 2004
The creature is destroyed if it does not attack because it simply can’t do so legally.
20 Sept 2013
If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.

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