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Psychic Possession
Enchantment — Aura
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Mana cost
2
U
U
Mana value
4
Printings
From
$15.96
EDHREC rank
#11246
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 May 2006
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
1 May 2006
Psychic Possession's controller, not the enchanted player, skips their draw step.
1 May 2006
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
1 May 2006
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
1 May 2006
An Aura with enchant opponent can't be attached to a permanent.

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