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Radiant, Serra Archangel
Legendary Creature — Angel
6
W
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Mana cost
6
W
Mana value
7
Printings
From
$0.25
EDHREC rank
#20048
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See what Radiant, Serra Archangel decks play →
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
10 Nov 2020
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
10 Nov 2020
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
10 Nov 2020
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

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