Seasinger
Creature — Merfolk
1
U
U
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Mana cost
1
U
U
Mana value
3
Printings
From
$0.24
EDHREC rank
#21172
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
4 Oct 2004
You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped.
16 Sept 2007
Whether you control Seasinger is checked continually, starting when the ability is activated. If, before the ability resolves, there’s any point at which you don’t control Seasinger, the ability has no effect — even if you control Seasinger again by the time the ability resolves. The same is true regarding whether Seasinger remains tapped.
16 Sept 2007
If a creature’s controller doesn’t control an Island, that creature is an illegal target. Whether that player controls an Island is checked both when Seasinger’s ability is activated and when it resolves. However, targeting restrictions aren’t checked continually while a spell or ability is on the stack.

Similar cards

by what they do
Skeleton Ship
Dandân
Pirate Ship
Manta Ray
Giant Shark
Island Fish Jasconius
Gorilla Pack
Ronom Serpent
Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in