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Teferi, Master of Time
Legendary Planeswalker — Teferi
2
U
U
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.
Mana cost
2
U
U
Mana value
4
Printings
From
$7.69
EDHREC rank
#2215
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
23 Jun 2020
Choices made for permanents as they entered the battlefield are remembered when they phase in.
23 Jun 2020
While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
23 Jun 2020
Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
23 Jun 2020
Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
23 Jun 2020
Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
23 Jun 2020
An attacking creature that phases out is removed from combat.
23 Jun 2020
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
23 Jun 2020
Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
23 Jun 2020
You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
23 Jun 2020
Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
23 Jun 2020
If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

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