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Witch-king of Angmar
Legendary Creature — Wraith Noble
3
B
B
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Mana cost
3
B
B
Mana value
5
Printings
From
$8.76
EDHREC rank
#2763
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Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
16 Jun 2023
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
16 Jun 2023
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
16 Jun 2023
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
16 Jun 2023
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
16 Jun 2023
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
16 Jun 2023
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
16 Jun 2023
Each time the Ring tempts you, you must choose a creature if you control one.

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