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Emry, Lurker of the Loch deck
Legendary Creature — Merfolk Wizard · blue
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Mana cost
2
U
Mana value
3
Printings
From
$0.56
EDHREC rank
#605
Decks
619
Buy
What 619 Emry decks play
On this page
Creatures
What the deck puts on the table.
Etherium Sculptor
in 83% of decks
Foundry Inspector
in 74% of decks
Mirran Spy
in 70% of decks
Sai, Master Thopterist
in 63% of decks
Thought Monitor
in 53% of decks
Chakram Retriever
in 48% of decks
Riddlesmith
in 48% of decks
Shimmer Myr
in 46% of decks
Trinket Mage
in 45% of decks
Ornithopter
in 43% of decks
Kappa Cannoneer
in 42% of decks
Phyrexian Metamorph
in 40% of decks
The Reality Chip
in 40% of decks
Forensic Gadgeteer
in 37% of decks
Jhoira's Familiar
in 34% of decks
Artifacts
Mana rocks, equipment, and the rest of the hardware.
Sol Ring
in 90% of decks
Mishra's Bauble
in 71% of decks
Aether Spellbomb
in 68% of decks
Arcane Signet
in 66% of decks
Codex Shredder
in 52% of decks
Mystic Forge
in 51% of decks
Mind Stone
in 51% of decks
Lotus Petal
in 51% of decks
Chromatic Star
in 50% of decks
Tormod's Crypt
in 50% of decks
Cloud Key
in 47% of decks
Urza's Bauble
in 42% of decks
Lightning Greaves
in 42% of decks
Soul-Guide Lantern
in 42% of decks
Grinding Station
in 41% of decks
Sorceries
One-shot effects, cast on your own turn.
Fabricate
in 56% of decks
Thoughtcast
in 40% of decks
Reshape
in 36% of decks
Windfall
in 18% of decks
Ponder
in 15% of decks
Preordain
in 12% of decks
Transmute Artifact
in 9% of decks
Gitaxian Probe
in 8% of decks
Sea Gate Restoration // Sea Gate, Reborn
in 8% of decks
Merchant Scroll
in 8% of decks
Treasure Cruise
in 7% of decks
Rise and Shine
in 6% of decks
Universal Surveillance
in 4% of decks
Solve the Equation
in 4% of decks
One with the Machine
in 4% of decks
Instants
Answers and tricks, held up for anyone else’s turn.
Counterspell
in 60% of decks
Whir of Invention
in 45% of decks
An Offer You Can't Refuse
in 41% of decks
Negate
in 37% of decks
Dramatic Reversal
in 36% of decks
Swan Song
in 32% of decks
Pongify
in 32% of decks
Frantic Search
in 30% of decks
Muddle the Mixture
in 30% of decks
GC
Cyclonic Rift
in 26% of decks
Rapid Hybridization
in 24% of decks
Arcane Denial
in 24% of decks
Mana Drain
in 24% of decks
Thirst for Knowledge
in 23% of decks
Reality Shift
in 23% of decks
Lands
The mana base, basics aside — a deck may run as many of those as it likes, so nobody chooses them.
Seat of the Synod
in 83% of decks
Darksteel Citadel
in 66% of decks
Inventors' Fair
in 44% of decks
Archway of Innovation
in 40% of decks
Buried Ruin
in 39% of decks
Mystic Sanctuary
in 38% of decks
Urza's Saga
in 38% of decks
Academy Ruins
in 38% of decks
Reliquary Tower
in 34% of decks
Minamo, School at Water's Edge
in 28% of decks
Otawara, Soaring City
in 26% of decks
The Mycosynth Gardens
in 23% of decks
Uthros, Titanic Godcore
in 20% of decks
Treasure Vault
in 20% of decks
Tolaria West
in 20% of decks
Enchantments
Effects that stay on the table once they land.
Mirrodin Besieged
in 31% of decks
Efficient Construction
in 26% of decks
Secrets of the Dead
in 26% of decks
GC
Rhystic Study
in 23% of decks
Mystic Remora
in 22% of decks
Freed from the Real
in 13% of decks
Thopter Spy Network
in 13% of decks
Intruder Alarm
in 11% of decks
Mechanized Production
in 11% of decks
Propaganda
in 10% of decks
Artificer's Intuition
in 10% of decks
Pemmin's Aura
in 6% of decks
Mirrormade
in 5% of decks
Artificer Class
in 5% of decks
Leyline of Anticipation
in 4% of decks
Planeswalkers
Repeating effects, for as long as they are defended.
Tezzeret, Cruel Captain
in 25% of decks
Tezzeret the Seeker
in 16% of decks
Jace, Wielder of Mysteries
in 9% of decks
GC
Narset, Parter of Veils
in 7% of decks
Ugin, the Ineffable
in 6% of decks
Karn, the Great Creator
in 5% of decks
Tezzeret, Betrayer of Flesh
in 4% of decks
Ugin, Eye of the Storms
in 3% of decks
Tezzeret, Artifice Master
in 3% of decks
Karn, Scion of Urza
in 2% of decks
Karn, Living Legacy
in 1% of decks
Ugin, the Spirit Dragon
in 1% of decks
Jace, Memory Adept
in 1% of decks
Teferi, Master of Time
in 1% of decks
Jace, the Perfected Mind
in 1% of decks
Battles
Sieges, and whatever is on the back.
Invasion of Segovia // Caetus, Sea Tyrant of Segovia
in <1% of decks
Invasion of Vryn // Overloaded Mage-Ring
in <1% of decks
Want more suggestions?
Not what Emry decks were counted playing, but what the card itself wants — its own text, and the combos it turns up in.
Graveyard
Emry works from the graveyard. These fill it and bring things back out.
Staff of Eden, Vault's Key
Gerrard's Hourglass Pendant
Portal to Phyrexia
Confession Dial
Demilich
Skyway Robber
Lazotep Quarry
Skaab Ruinator
The Indomitable
Consider
See all 325 →
Artifacts
Emry wants artifacts around. These make them, count them, and spend them.
Krark-Clan Ironworks
Arcbound Ravager
Scrapyard Recombiner
Sai, Master Thopterist
Thopter Spy Network
Cyberdrive Awakener
Threefold Thunderhulk
Power Depot
Trading Post
Mox Opal
See all 298 →
Combos with Emry
Cards Emry goes infinite with, from Commander Spellbook. The card page has each combo's steps.
Mindslaver
combo piece
Mirran Spy
combo piece
Mishra's Bauble
combo piece
GC
The One Ring
combo piece
Myr Battlesphere
combo piece
Lotus Petal
combo piece
Coretapper
combo piece
Magistrate's Scepter
combo piece
Tormod's Crypt
combo piece
Urza's Bauble
combo piece
See all 14 →
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