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Magus Lucea Kane deck
Legendary Creature — Human Tyranid Wizard · three-color
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Mana cost
1
G
U
R
Mana value
4
Printings
EDHREC rank
#6919
Decks
83
Buy
What 83 Magus Lucea Kane decks play
On this page
Creatures
What the deck puts on the table.
Zoanthrope
in 83% of decks
Mawloc
in 80% of decks
Tyrant Guard
in 73% of decks
Sporocyst
in 69% of decks
Tervigon
in 69% of decks
Nexos
in 67% of decks
Hydroid Krasis
in 66% of decks
Winged Hive Tyrant
in 63% of decks
Termagant Swarm
in 60% of decks
Goldvein Hydra
in 59% of decks
Aberrant
in 58% of decks
Exocrine
in 58% of decks
Biophagus
in 53% of decks
Broodlord
in 53% of decks
Ravener
in 51% of decks
Artifacts
Mana rocks, equipment, and the rest of the hardware.
Sol Ring
in 93% of decks
Arcane Signet
in 84% of decks
Elementalist's Palette
in 45% of decks
Twinning Staff
in 37% of decks
Lightning Greaves
in 31% of decks
Swiftfoot Boots
in 27% of decks
The Ozolith
in 23% of decks
Astral Cornucopia
in 22% of decks
Thousand-Year Elixir
in 19% of decks
Bone Sabres
in 18% of decks
Herald's Horn
in 17% of decks
Brass Infiniscope
in 17% of decks
The Earth Crystal
in 16% of decks
Patriar's Seal
in 14% of decks
The Great Henge
in 13% of decks
Sorceries
One-shot effects, cast on your own turn.
Farseek
in 65% of decks
Cultivate
in 59% of decks
Rampant Growth
in 47% of decks
Crackle with Power
in 46% of decks
Curse of the Swine
in 42% of decks
Animist's Awakening
in 41% of decks
Finale of Revelation
in 40% of decks
Nature's Lore
in 36% of decks
Open the Way
in 36% of decks
Three Visits
in 30% of decks
Explore
in 29% of decks
Jaya's Immolating Inferno
in 27% of decks
Hull Breach
in 27% of decks
Doppelgang
in 27% of decks
Mathemagics
in 27% of decks
Instants
Answers and tricks, held up for anyone else’s turn.
Inspiring Call
in 63% of decks
Counterspell
in 42% of decks
Heroic Intervention
in 41% of decks
Pull from Tomorrow
in 35% of decks
Starstorm
in 33% of decks
Beast Within
in 28% of decks
Deflecting Swat
in 27% of decks
Harrow
in 25% of decks
Aetherize
in 25% of decks
Comet Storm
in 24% of decks
Repulsive Mutation
in 24% of decks
An Offer You Can't Refuse
in 23% of decks
Mana Drain
in 22% of decks
Silkguard
in 22% of decks
GC
Cyclonic Rift
in 20% of decks
Lands
The mana base, basics aside — a deck may run as many of those as it likes, so nobody chooses them.
Command Tower
in 95% of decks
Exotic Orchard
in 61% of decks
Cinder Glade
in 61% of decks
Steam Vents
in 55% of decks
Stomping Ground
in 55% of decks
Frontier Bivouac
in 54% of decks
Breeding Pool
in 53% of decks
Game Trail
in 47% of decks
Dreamroot Cascade
in 46% of decks
Path of Ancestry
in 45% of decks
Hinterland Harbor
in 41% of decks
Rejuvenating Springs
in 41% of decks
Ketria Triome
in 40% of decks
Spire Garden
in 37% of decks
Wooded Foothills
in 36% of decks
Enchantments
Effects that stay on the table once they land.
Unbound Flourishing
in 78% of decks
Hardened Scales
in 61% of decks
Shadow in the Warp
in 51% of decks
Garruk's Uprising
in 46% of decks
Temur Ascendancy
in 41% of decks
The First Tyrannic War
in 41% of decks
Branching Evolution
in 33% of decks
Bred for the Hunt
in 31% of decks
Rhythm of the Wild
in 29% of decks
Terrasymbiosis
in 29% of decks
Doubling Season
in 27% of decks
All Will Be One
in 23% of decks
Death's Presence
in 19% of decks
Freed from the Real
in 18% of decks
Abundance
in 18% of decks
Planeswalkers
Repeating effects, for as long as they are defended.
Kiora, Behemoth Beckoner
in 30% of decks
Tezzeret, Cruel Captain
in 1% of decks
The Aetherspark
in 1% of decks
Ral Zarek
in 1% of decks
Battles
Sieges, and whatever is on the back.
Invasion of Ikoria // Zilortha, Apex of Ikoria
in 5% of decks
Want more suggestions?
Not what Magus Lucea Kane decks were counted playing, but what the card itself wants — its own text, and the combos it turns up in.
+1/+1 counters
Magus Lucea Kane cares about +1/+1 counters. These place them, move them, or get bigger for having them.
Forgotten Ancient
Ozolith, the Shattered Spire
Innkeeper's Talent
The Earth Crystal
Mossborn Hydra
Bristly Bill, Spine Sower
Kalonian Hydra
Simic Ascendancy
Agatha's Soul Cauldron
The Great Henge
See all 1,482 →
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