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Neriv, Crackling Vanguard deck
Legendary Creature — Spirit Dragon · three-color
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Mana cost
2
R
W
B
Mana value
5
Printings
From
$0.86
EDHREC rank
#9568
Decks
16
Buy
Staples in three-color decks
On this page
Creatures
What the deck puts on the table.
Solemn Simulacrum
Esper Sentinel
Roaming Throne
Blood Artist
Storm-Kiln Artist
Professional Face-Breaker
Ornithopter of Paradise
Pitiless Plunderer
Mirkwood Bats
Zulaport Cutthroat
Gray Merchant of Asphodel
Morbid Opportunist
Grand Abolisher
Foundry Inspector
Viscera Seer
Artifacts
Mana rocks, equipment, and the rest of the hardware.
Sol Ring
Arcane Signet
Swiftfoot Boots
Lightning Greaves
Fellwar Stone
Thought Vessel
Mind Stone
Skullclamp
Commander's Sphere
Chromatic Lantern
GC
The One Ring
Lotus Petal
Wayfarer's Bauble
Talisman of Indulgence
Ashnod's Altar
Sorceries
One-shot effects, cast on your own turn.
Blasphemous Act
Reanimate
GC
Demonic Tutor
Toxic Deluge
Feed the Swarm
Faithless Looting
Vandalblast
GC
Jeska's Will
Victimize
Austere Command
GC
Farewell
Night's Whisper
Sign in Blood
GC
Gamble
Diabolic Intent
Instants
Answers and tricks, held up for anyone else’s turn.
Swords to Plowshares
Path to Exile
Chaos Warp
Dark Ritual
Generous Gift
Deflecting Swat
Deadly Rollick
GC
Teferi's Protection
GC
Vampiric Tutor
GC
Enlightened Tutor
Deadly Dispute
Big Score
Abrade
Anguished Unmaking
Lightning Bolt
Lands
The mana base, basics aside — a deck may run as many of those as it likes, so nobody chooses them.
Command Tower
Exotic Orchard
Reliquary Tower
Path of Ancestry
Rogue's Passage
Evolving Wilds
Bojuka Bog
Terramorphic Expanse
Myriad Landscape
Polluted Delta
Flooded Strand
Misty Rainforest
Bloodstained Mire
Windswept Heath
Fabled Passage
Enchantments
Effects that stay on the table once they land.
GC
Smothering Tithe
Phyrexian Arena
Black Market Connections
Ghostly Prison
Impact Tremors
Animate Dead
Bastion of Remembrance
Authority of the Consuls
Anointed Procession
Land Tax
GC
Underworld Breach
Goblin Bombardment
Blind Obedience
Sanguine Bond
GC
Necropotence
Planeswalkers
Repeating effects, for as long as they are defended.
Elspeth, Storm Slayer
Liliana, Dreadhorde General
Elspeth, Sun's Champion
Ugin, the Ineffable
Tezzeret, Cruel Captain
Vraska, Betrayal's Sting
Chandra, Torch of Defiance
Ugin, the Spirit Dragon
Ugin, Eye of the Storms
The Eternal Wanderer
The Aetherspark
Daretti, Scrap Savant
Liliana, Death's Majesty
Karn, the Great Creator
Liliana of the Dark Realms
Want more suggestions?
Not what Neriv decks were counted playing, but what the card itself wants — its own text, and the combos it turns up in.
Tokens
Neriv makes tokens or wants them. These make more, make them bigger, or turn them into something.
Anointed Procession
Mondrak, Glory Dominus
Elspeth, Storm Slayer
Beseech the Mirror
Ojer Taq, Deepest Foundation // Temple of Civilization
Fountainport
Ocelot Pride
Black Market Connections
Exalted Sunborn
Dreadhorde Invasion
See all 804 →
Combos with Neriv
Cards Neriv goes infinite with, from Commander Spellbook. The card page has each combo's steps.
Nim Deathmantle
combo piece
Ashnod's Altar
combo piece
Eldrazi Displacer
combo piece
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