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Temmet, Vizier of Naktamun deck
Legendary Creature — Human Cleric · two-color
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Mana cost
W
U
Mana value
2
Printings
From
$0.33
EDHREC rank
#19504
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Staples in two-color decks
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Creatures
What the deck puts on the table.
Solemn Simulacrum
Esper Sentinel
Roaming Throne
Ornithopter of Paradise
Grand Abolisher
Foundry Inspector
Archmage Emeritus
Academy Manufactor
Hullbreaker Horror
Faerie Mastermind
Witch Enchanter // Witch-Blessed Meadow
Sun Titan
Phyrexian Metamorph
Loran of the Third Path
Spark Double
Artifacts
Mana rocks, equipment, and the rest of the hardware.
Sol Ring
Arcane Signet
Swiftfoot Boots
Lightning Greaves
Fellwar Stone
Thought Vessel
Mind Stone
Skullclamp
Commander's Sphere
Chromatic Lantern
GC
The One Ring
Lotus Petal
Wayfarer's Bauble
Ashnod's Altar
Talisman of Progress
Sorceries
One-shot effects, cast on your own turn.
Ponder
Windfall
Austere Command
GC
Farewell
Preordain
Sevinne's Reclamation
Fabricate
Supreme Verdict
Gitaxian Probe
Treasure Cruise
Open the Armory
Distant Melody
Sea Gate Restoration // Sea Gate, Reborn
Wrath of God
Idyllic Tutor
Instants
Answers and tricks, held up for anyone else’s turn.
Swords to Plowshares
Path to Exile
Counterspell
An Offer You Can't Refuse
Arcane Denial
GC
Cyclonic Rift
Negate
Generous Gift
Swan Song
Brainstorm
GC
Fierce Guardianship
Frantic Search
GC
Teferi's Protection
Mana Drain
GC
Enlightened Tutor
Lands
The mana base, basics aside — a deck may run as many of those as it likes, so nobody chooses them.
Command Tower
Exotic Orchard
Reliquary Tower
Path of Ancestry
Rogue's Passage
Evolving Wilds
Terramorphic Expanse
Myriad Landscape
Polluted Delta
Flooded Strand
Misty Rainforest
Bloodstained Mire
Windswept Heath
Fabled Passage
Wooded Foothills
Enchantments
Effects that stay on the table once they land.
GC
Rhystic Study
GC
Smothering Tithe
Mystic Remora
Propaganda
Ghostly Prison
Authority of the Consuls
Kindred Discovery
Anointed Procession
Land Tax
Blind Obedience
Felidar Retreat
Cathars' Crusade
Curiosity
Darksteel Mutation
Teferi's Ageless Insight
Planeswalkers
Repeating effects, for as long as they are defended.
Elspeth, Storm Slayer
Elspeth, Sun's Champion
GC
Narset, Parter of Veils
Jace, Wielder of Mysteries
Ugin, the Ineffable
Teferi, Time Raveler
Tezzeret, Cruel Captain
Ugin, the Spirit Dragon
Tezzeret the Seeker
Ugin, Eye of the Storms
The Eternal Wanderer
The Aetherspark
Karn, the Great Creator
Teferi, Master of Time
Ajani, Strength of the Pride
Want more suggestions?
Not what Temmet decks were counted playing, but what the card itself wants — its own text, and the combos it turns up in.
Tokens
Temmet makes tokens or wants them. These make more, make them bigger, or turn them into something.
Anointed Procession
Mondrak, Glory Dominus
Elspeth, Storm Slayer
Ojer Taq, Deepest Foundation // Temple of Civilization
Fountainport
Ocelot Pride
Exalted Sunborn
Renewed Solidarity
Idol of Oblivion
Academy Manufactor
See all 512 →
Graveyard
Temmet works from the graveyard. These fill it and bring things back out.
Emry, Lurker of the Loch
Unfinished Business
Staff of Eden, Vault's Key
Sentinel's Eyes
Gerrard's Hourglass Pendant
Second Sunrise
Portal to Phyrexia
One Last Job
Arcade Gannon
Triumphant Reckoning
See all 583 →
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