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Toph, the Blind Bandit deck
Legendary Creature — Human Warrior Ally · green
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control.
Mana cost
2
G
Mana value
3
Printings
From
$0.30
EDHREC rank
#3152
Decks
4
Buy
Staples in green decks
On this page
Creatures
What the deck puts on the table.
Birds of Paradise
Solemn Simulacrum
Llanowar Elves
Elvish Mystic
Sakura-Tribe Elder
Eternal Witness
Roaming Throne
Delighted Halfling
Tireless Provisioner
Beast Whisperer
Fyndhorn Elves
Ornithopter of Paradise
Scute Swarm
Foundry Inspector
Bloom Tender
Artifacts
Mana rocks, equipment, and the rest of the hardware.
Sol Ring
Arcane Signet
Swiftfoot Boots
Lightning Greaves
Fellwar Stone
Thought Vessel
Mind Stone
Skullclamp
Commander's Sphere
Chromatic Lantern
GC
The One Ring
Lotus Petal
Wayfarer's Bauble
Ashnod's Altar
GC
Mana Vault
Sorceries
One-shot effects, cast on your own turn.
Cultivate
Farseek
Rampant Growth
Nature's Lore
Kodama's Reach
Three Visits
Explore
Rishkar's Expertise
Skyshroud Claim
Finale of Devastation
Bala Ged Recovery // Bala Ged Sanctuary
Harmonize
Shamanic Revelation
Overwhelming Stampede
Green Sun's Zenith
Instants
Answers and tricks, held up for anyone else’s turn.
Beast Within
Heroic Intervention
GC
Worldly Tutor
Return of the Wildspeaker
GC
Crop Rotation
Harrow
Inspiring Call
Nature's Claim
Snakeskin Veil
Entish Restoration
Tamiyo's Safekeeping
Chord of Calling
Veil of Summer
Second Harvest
Archdruid's Charm
Lands
The mana base, basics aside — a deck may run as many of those as it likes, so nobody chooses them.
Command Tower
Exotic Orchard
Reliquary Tower
Path of Ancestry
Rogue's Passage
Evolving Wilds
Terramorphic Expanse
Myriad Landscape
Polluted Delta
Flooded Strand
Misty Rainforest
Bloodstained Mire
Windswept Heath
Fabled Passage
Wooded Foothills
Enchantments
Effects that stay on the table once they land.
Garruk's Uprising
Hardened Scales
Doubling Season
Wild Growth
Sylvan Library
Exploration
Guardian Project
Utopia Sprawl
Branching Evolution
Parallel Lives
Unnatural Growth
Elemental Bond
Beastmaster Ascension
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Tribute to the World Tree
Planeswalkers
Repeating effects, for as long as they are defended.
Ugin, the Ineffable
Tezzeret, Cruel Captain
Ugin, the Spirit Dragon
Nissa, Who Shakes the World
Ugin, Eye of the Storms
The Aetherspark
Garruk, Primal Hunter
Karn, the Great Creator
Wrenn and Seven
Freyalise, Llanowar's Fury
Wrenn and Realmbreaker
Nissa, Ascended Animist
Vivien, Champion of the Wilds
Vivien Reid
Nissa, Vital Force
Battles
Sieges, and whatever is on the back.
Invasion of Ikoria // Zilortha, Apex of Ikoria
Invasion of Zendikar // Awakened Skyclave
Want more suggestions?
Not what Toph decks were counted playing, but what the card itself wants — its own text, and the combos it turns up in.
+1/+1 counters
Toph cares about +1/+1 counters. These place them, move them, or get bigger for having them.
Forgotten Ancient
Ozolith, the Shattered Spire
Innkeeper's Talent
The Earth Crystal
Mossborn Hydra
Bristly Bill, Spine Sower
Kalonian Hydra
Agatha's Soul Cauldron
The Great Henge
Hydra's Growth
See all 890 →
Lands
Toph wants lands entering. These find more of them, play extra ones, or trigger when they land.
Druid Class
Cultivate
Farseek
Rampant Growth
Nature's Lore
Scute Swarm
Myriad Landscape
Avenger of Zendikar
Kodama's Reach
Solemn Simulacrum
See all 496 →
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