Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in
Ludevic, Necro-Alchemist
Legendary Creature — Human Wizard
1
U
R
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
Mana cost
1
U
R
Mana value
3
Printings
EDHREC rank
#13913
Buy
See what Ludevic, Necro-Alchemist decks play →
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
10 Nov 2020
Only one card may be drawn no matter how much life was lost or how many players lost life.
10 Nov 2020
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
10 Nov 2020
Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.
10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
10 Nov 2020
Ludevic's ability checks only if another player lost life during the turn, not whether that player's life total decreased over the course of the turn. For example, if a player other than Ludevic's controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.
10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
10 Nov 2020
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
10 Nov 2020
If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.
10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
10 Nov 2020
Ludevic's triggered ability will allow the player to draw a card if any player other than Ludevic's controller, including the player whose turn it is, lost life this turn.
10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
10 Nov 2020
Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.
10 Nov 2020
Damage dealt to a player causes that player to lose that much life.
10 Nov 2020
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Similar cards

by what they do
Tymna the Weaver
Thrasios, Triton Hero
Kraum, Ludevic's Opus
Heroes in a Half Shell
Davros, Dalek Creator
Ikra Shidiqi, the Usurper
Ravos, Soultender
Silas Renn, Seeker Adept