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Collector's Cage
Artifact
1
W
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Mana cost
1
W
Mana value
2
Printings
From
$1.17
EDHREC rank
#11389
Buy
Formats
Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
12 Apr 2024
If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
12 Apr 2024
Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
12 Apr 2024
You choose whether to play the exiled card as Collector's Cage's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to play it later in the turn. Timing restrictions based on the card's types are ignored. However, you can never play lands on other players' turns.
12 Apr 2024
Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
12 Apr 2024
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
12 Apr 2024
Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
12 Apr 2024
Collector's Cage's last ability looks at the creatures you control as it resolves to determine if you can play the exiled card. For example, if you control a 4/5 creature, a 1/1 creature, and a 2/1 creature, there are three different powers among creatures you control.

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