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Lock and Load
Sorcery
2
U
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Mana cost
2
U
Mana value
3
Printings
From
$0.68
EDHREC rank
#6148
Buy
Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
12 Apr 2024
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
12 Apr 2024
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
12 Apr 2024
Lock and Load will count any other instant and sorcery spells you’ve cast this turn. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.
12 Apr 2024
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
12 Apr 2024
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
12 Apr 2024
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

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