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Sakashima the Impostor
Legendary Creature — Human Rogue
2
U
U
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Mana cost
2
U
U
Mana value
4
Printings
From
$14.20
EDHREC rank
#2031
Buy
See what Sakashima the Impostor decks play →
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 Jun 2005
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
1 Jun 2005
If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
1 Jun 2005
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

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