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Collective Effort
Sorcery
1
W
W
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Mana cost
1
W
W
Mana value
3
Printings
From
$0.14
EDHREC rank
#3199
Buy
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
13 Jul 2016
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
13 Jul 2016
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
13 Jul 2016
If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
13 Jul 2016
You can't choose any one mode multiple times.
13 Jul 2016
Additional costs don't affect a spell's mana value.
13 Jul 2016
You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
13 Jul 2016
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
13 Jul 2016
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
13 Jul 2016
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

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