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Vadrik, Astral Archmage
Legendary Creature — Human Wizard
1
U
R
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Mana cost
1
U
R
Mana value
3
Printings
From
$0.23
EDHREC rank
#11679
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See what Vadrik, Astral Archmage decks play →
Formats
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
24 Sept 2021
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
24 Sept 2021
All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.
24 Sept 2021
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
24 Sept 2021
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
24 Sept 2021
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
24 Sept 2021
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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