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Hot Pursuit
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Mana cost
1
R
Mana value
2
Printings
From
$0.31
EDHREC rank
#6371
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Formats
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
2 Feb 2024
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
2 Feb 2024
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
2 Feb 2024
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
2 Feb 2024
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
2 Feb 2024
If a creature is already suspected, suspecting it again won’t have any effect.
2 Feb 2024
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
2 Feb 2024
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.

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