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Cytoplast Manipulator
Creature — Human Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Mana cost
2
U
U
Mana value
4
Printings
From
$0.57
EDHREC rank
#13880
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
1 May 2006
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
1 May 2006
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

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