Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in
Leyline of Punishment
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
Mana cost
2
R
R
Mana value
4
Printings
From
$2.96
EDHREC rank
#10518
Buy
Formats
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
15 Aug 2010
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
15 Aug 2010
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
15 Aug 2010
Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.
15 Aug 2010
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
15 Aug 2010
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
15 Aug 2010
Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
15 Aug 2010
If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)
15 Aug 2010
Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
15 Aug 2010
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
19 Mar 2021
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

Similar cards

by what they do
Everlasting Torment
Roiling Vortex
Sulfuric Vortex
Erebos, God of the Dead
Grievous Wound
Tainted Remedy
Havoc Festival
Mornsong Aria
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy