Do-Over
Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Mana cost
1
U
Printings
From
$0.26
Buy
Rulings
12 Nov 2019
To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
12 Nov 2019
If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
12 Nov 2019
Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
12 Nov 2019
If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
12 Nov 2019
While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

Similar cards

by what they do
GC
Teferi's Protection
Eldritch Evolution
Mizzix's Mastery
Finale of Revelation
Avatar's Wrath
Rise of the Eldrazi
Perch Protection
Mnemonic Betrayal
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy
Mox Toolbox
Commanders
Sets
Collection
Decks
Membership
Sign in