Kishla Village
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mana value
0
Printings
From
$0.28
EDHREC rank
#4903
Buy
Formats
Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Rulings
4 Apr 2025
You must already control an Island or a Swamp as Kishla Village enters for it to enter untapped. If it enters at the same time as an Island or Swamp when you control no other Islands or Swamps, it will enter tapped.

Similar cards

by what they do
Castle Vantress
Cori Mountain Monastery
Soldevi Excavations
Castle Locthwain
Dalkovan Encampment
Tocasia's Dig Site
Titan's Grave
Sinister Hideout
Mox Toolbox is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Card data and images from Scryfall. Prices are indicative and often out of date.
Terms of use
Privacy policy
Release notes
Contact
Scryfall
Fan Content Policy
Mox Toolbox
Commanders
Collection
Decks
Membership
Sign in