The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
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15 Jun 2010
If, during your declare attackers step, one of these creatures is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
15 Jun 2010
If there are multiple combat phases in a turn, each of these creatures must attack its owner in each of them that it’s able to.
15 Jun 2010
If one of these creatures can’t attack its owner during any given turn (due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost associated with having that creature attack its owner, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all.
15 Jun 2010
Each of the creatures you put onto the battlefield this way must attack its owner, not a planeswalker that player controls.
15 Jun 2010
For each opponent, you may choose not to target any creature cards in that player’s graveyard.
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